Post by Toadbell on Oct 19, 2006 18:12:07 GMT -3
Understandable. The fighter class, while one of the easier classes to play, is also one of the most flexible, and therefore the choices available are pretty varied (especially if you're using supplementary books).
Take all of your highest ability score rolls in physical stats, and throw your lower scores into the mental. Strength is probably the #1 ability for a fighter, but Constitution is definitely a close second. Dexterity isn't quite such a big deal, since you'll probably be in movement-hampering armour anyways, but a decent DEX will help with ranged shots, and allow you to lessen some of the damage of armour check penalties. Out of the mental skills, Charisma and Wisdom are the better choices. The only classes that really need to worry about INT are wizards, bards, and rogues.
There are no skills that are really important to a fighter, since they're mostly used for battle. Climb, Handle Animal (if you ride), Intimidate, Jump, Listen, Move Silently (clank clank clank), Ride (if you ride), Search, Spot, and Swim are some of the more useful skills. If you plan on wearing medium or heavy armour (90% of fighters do), you'll definitely want at least a few ranks in Move Silently, unless you want your fellow party members to tie you to a tree outside of the villain's castle until they're done being sneaky. If you plan on making your own weapons, you'll want Craft as well. I'd suggest Climb, Intimidate, and Jump as some of the best choices.
With a fighter, you'll have at least two feats to start, possibly three. One of the feats is a general feat (which you get for being a 1st level character), the other is a fighter bonus feat. Which feats you take depend mostly on how you plan on fighting: what weapons, what armour, etc. For example, a lightly armoured fighter with high DEX would be wise to take Dodge or Combat Expertise to help with AC, and possibly Weapon Finesse if he's using light weapons and has a higher DEX than STR (a rarity among fighters). A heavily armoured tank, however, will probably want Power Attack and/or Weapon Focus. Feats will vary, depending on your fighter's role.
Are you using a hard-copy PHB, or the website I posted a link to the other day? You'd probably have a harder time creating your first character if only using the online SRD, since the information with regards to character creation is very limited there. If you're using a Player's Handbook, there are starting packages that can help you choose what skills, feats and gear to take. There's also descriptions of various types of fighters and their roles in the party.
These sorts of things would be simple enough to go through if we had a sit-down session. Hopefully, we can get it organized soon.
Take all of your highest ability score rolls in physical stats, and throw your lower scores into the mental. Strength is probably the #1 ability for a fighter, but Constitution is definitely a close second. Dexterity isn't quite such a big deal, since you'll probably be in movement-hampering armour anyways, but a decent DEX will help with ranged shots, and allow you to lessen some of the damage of armour check penalties. Out of the mental skills, Charisma and Wisdom are the better choices. The only classes that really need to worry about INT are wizards, bards, and rogues.
There are no skills that are really important to a fighter, since they're mostly used for battle. Climb, Handle Animal (if you ride), Intimidate, Jump, Listen, Move Silently (clank clank clank), Ride (if you ride), Search, Spot, and Swim are some of the more useful skills. If you plan on wearing medium or heavy armour (90% of fighters do), you'll definitely want at least a few ranks in Move Silently, unless you want your fellow party members to tie you to a tree outside of the villain's castle until they're done being sneaky. If you plan on making your own weapons, you'll want Craft as well. I'd suggest Climb, Intimidate, and Jump as some of the best choices.
With a fighter, you'll have at least two feats to start, possibly three. One of the feats is a general feat (which you get for being a 1st level character), the other is a fighter bonus feat. Which feats you take depend mostly on how you plan on fighting: what weapons, what armour, etc. For example, a lightly armoured fighter with high DEX would be wise to take Dodge or Combat Expertise to help with AC, and possibly Weapon Finesse if he's using light weapons and has a higher DEX than STR (a rarity among fighters). A heavily armoured tank, however, will probably want Power Attack and/or Weapon Focus. Feats will vary, depending on your fighter's role.
Are you using a hard-copy PHB, or the website I posted a link to the other day? You'd probably have a harder time creating your first character if only using the online SRD, since the information with regards to character creation is very limited there. If you're using a Player's Handbook, there are starting packages that can help you choose what skills, feats and gear to take. There's also descriptions of various types of fighters and their roles in the party.
These sorts of things would be simple enough to go through if we had a sit-down session. Hopefully, we can get it organized soon.